SeaFall | 大航海時代 [Legacy Game]
SeaFall | 大航海時代 [Legacy Game]
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SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.
In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.
大航海時代(SeaFall)是一款以4X(玩家不會出局)為靈感的遊戲,
背景設定在以前的"大航海"時代。
在怒海爭鋒裡面,世界剛剛脫離黑暗時代並且開始重新發掘航海技術。
玩家扮演大陸帝國的角色,
諮詢顧問聯合財團來發掘新島嶼、探索這些島嶼、發展貿易、派出掠奪船團、參與艦對艦戰鬥,還有其他形形色色的行動。
如同Rob Daviau共同設計的Risk Legacy和Pandemic Legacy,
怒海爭鋒隨著遊戲進行而自動發展,將他們恩恩怨怨烙印在遊戲歷史中,
並且讓玩家每次進入這個世界時打造出不同的史詩傳奇。
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